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Download Houdini Chops Book - Music, Animation and Sound - Andrew Lowell: ↓↓↓

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Houdini Chops Book - Music, Animation and Sound
Houdini Chops Book - Music, Animation and Sound - Andrew Lowell | 492 MB

Andrew Lowell, a long-time member of the Houdini community, today announced the release of Simultaneous Music, Animation and Sound Techniques with Houdini. This 250 page e-book is full example files created for the intermediate Houdini user, music enthusiast, or pro looking for a better understanding of CHOPS. The techniques demystify a broad range of concepts in procedural animation, interaction with musical data, and sound/music generation.

Learn how to use music and sound effects to drive animation, generate sound effects from your animations and create musical tools directly within Houdini. After learning these skills, the reader will have expert knowledge of Houdini CHOPs (Channel Operators), and a wide range of music and audio techniques.

Working with Triggers
One of the most important elements in procedural animation is knowing when you want an event to occur. These two chapters will walk you through trigger extraction, and animation timing, as well as working with musical composition data (MIDI).

MIDI and Animation
These two units encompass five chapters on various approaches for generating procedural animations based on MIDI. You will learn how to cause a character to repeat a motion according to when MIDI notes occur. Then you will dive deeper to discover how to use velocity information of the notes (how hard they are struck) to determine how hard the character will strike his instrument. Next you will learn to use MIDI data to determine which loop is played to animate the character striking various instruments. And last, you will be guided through the process of generating your own animation curves to make the character play a piano.

Audio and Animation
These four chapters look at ways to work directly with sound (audio data). You will be taught the basics of sound necessary to work intelligently with audio and visual mediums in unison. Techniques to generate animation from audio, as well as generate audio from animation, particles, and dynamics. Spatial audio, the process of virtual sound recording is also covered in depth.

Working with Synthesis
Houdini's procedural nature allows you to build any kind of synthesizer you want! This in itself is pretty remarkable, but we can take it one step farther and integrate sound synthesis with visuals and effects. You will learn the basics of sculpting sound, principals of subtractive and granular synthesis, and how to integrate these synthesizers with an effects scene.

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